Science can also help you build several of the military, civilian, and even one commercial building for free but only if you end up with the right ones. However, it is unlikely that you would reach such a high number since someone else will probably catch on to your plan. This can be a very profitable strategy with a total of 76 points possible in a 7 player game. The Military tree can work very well with the Science tree, allowing you to build some of the Age II and III buildings for free. This can cost them points which ultimately can help you win.īut don't forget to have an alternate scheme as well because in the end, a final score of 18 points isn't going to win you the game.
If you are close, but ahead, they will be incentivize to spend precious draws to outrace you instead of building up a different part of their civilization. If you have too many military cards, your neighbors will simply give up and choose a different game plan. You want to make sure you are never more than barely ahead of your neighbors in military power. While you can lose up to 6 points during the conflict stages, you can lose a lot more than that by ignoring other cards along the way. With only 18 points possible, hording all the military cards is probably not the most solid plan, by itself. A book could be written about the subject, but for now, I would like to focus on the more straightforward options.
One of the best parts about this game is that there are many different ways to accomplish this goal. When first considering a plan of attack, it is important to remember that your main goal is to collect the most victory points at the end. While planning ahead can be difficult, it is possible with a fair amount of tech tree knowledgeand a keen eye on your opponents to form a simple yet effective strategy. In 7 wonders, there are several ways to accumulate victory points and even some ways to lose them. 7 Wonders is a wonderful, challenging, and intricate game with an incredible number of different possible strategies.